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# Create a sphere and a box centered at the origin sphere = Sphere(radius=20) box = Box(length=30, width=30, height=30) # Perform a boolean intersection of the sphere and the box body = sphere & box planex = Plane.YZ x2d = planex * Text("X", font_size=25, align=(Align.CENTER)) x3d = extrude(x2d, amount=100).translate((-30, 0, 0)) planey = Plane.XZ y2d = planey * Text("Y", font_size=25, align=(Align.CENTER)) y3d = extrude(y2d, amount=100).translate((0, 30, 0)) planez = Plane.XY z2d = planez * Text("Z", font_size=25, align=(Align.CENTER)) z3d = extrude(z2d, amount=100).translate((0, 0, -30)) # Subtract the cylinder assembly from the body save = body - x3d - y3d- z3d
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